
In other words, the graphics are better here. The Van Braun, in contrast, looks like a space station. Citadel station looked like a graphing calculator rendering of a wireframe hell. There's a focus on atmosphere through lighting and audio missing in it's predecessor. The shooting feels better, the audio logs are better acted, and the mission design is more streamlined. There *are* some issues with the RPG mechanics, but it's admirable the amount of systems they put into this game. And an overall more enjoyable experience, while still being challenging.

System Shock 1 did this, but's it's more immersive here I think. Looking Glass Studios really didn't make any bad games huh? This one captures that immersive element of being stuck on a desolate space station while scavenging around for supplies and a path forward.
