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System shock stop enemies spawning level 3
System shock stop enemies spawning level 3











In other words, the graphics are better here. The Van Braun, in contrast, looks like a space station. Citadel station looked like a graphing calculator rendering of a wireframe hell. There's a focus on atmosphere through lighting and audio missing in it's predecessor. The shooting feels better, the audio logs are better acted, and the mission design is more streamlined. There *are* some issues with the RPG mechanics, but it's admirable the amount of systems they put into this game. And an overall more enjoyable experience, while still being challenging.

system shock stop enemies spawning level 3

System Shock 1 did this, but's it's more immersive here I think. Looking Glass Studios really didn't make any bad games huh? This one captures that immersive element of being stuck on a desolate space station while scavenging around for supplies and a path forward.













System shock stop enemies spawning level 3